Backrooms lvl 6.

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Current dislike count: 572(I update every now and then)New tapeanimation help: https://www.youtube.com/channel/UCff7FlY2MoUbha_jVLKOXagsounds by vertx: https...Level φ (commonly called "The True Level φ") is an incredibly unknown space within the Backrooms, and usually remains unseen due to the unreliability of its entrance from the ruse which shields it. It consists of a jet-black pathway of an unknown material, consistently turning clockwise and going upwards at an angle of about 5°. ...Description. Level -6 presents a unique challenge in the form of a wooden tower with dynamic textures that shift constantly. With a limited expanse of 50 floors, this level serves as a diverging point for explorers, compelling them to descend. Navigating Level -6 requires a keen eye to discover concealed square-shaped openings within each floor.Shrek in the Backrooms is a maze escape Roblox experience with loads of levels and lots of hidden extras. You have a limited amount of time to escape each level, which is represented by a hunger gauge. Eat food to get more time, craft and use weapons and potions to avoid or attack mobs in the maze, and work your way through the levels to ...

Full walkthrough level 94 in Escape The Backrooms!!! No Commentary"Escape the backrooms" on steam: https://store.steampowered.com/app/1943950/Escape_the_Back...The Infinite Garden is one of (if not) the easiest levels in-game. This level consists of one long hallway about 3 kilometer long. The floor consists of a colorful garden with multiple different flowers and plants, and the left side of the hallway is lined with multiple windows. In order to exit this level, the player has to travel to the end of the hallway and go through the elevator at the ...

Access the computer in the main area and decipher its code*. Input your personalized code. Using the new code that the computer gives you, open the Staff Only door. Solve the short maze and reach the vent. Maneuver through the vent until you reach the next room. Look for and open the book in this room. Flip the page until you see a …Apeirophobia - Run For Your Life! Level 6 [Roblox]My most favorite level so far in the backroomsI saw some people record their gameplay of Level ! so I decid...

Level 6 は The Backrooms の 6 番目の階層である。 Level 6 は、コンクリートや金属などの複数の材質がパッチワーク状に組み合わされた破壊不能な壁と床で構成されている構造物である。その構造は直線的な廊下が少なくとも六叉以上の交差点で無限の網目状に繋ぎ合わされているものである。 Level 6 ... Level 20.6 is a sublevel between Level 20 (The Warehouse) and Level 21 (The Numbered Doors). However, the sublevel itself is mainly connected to the former, mainly because of the storage-themed corridors. However, the ever-so claustrophobic seem to show a slight resemblance to those of the latter. Because of its constantly shifting nature, it ...Level 6.1, also known as "The Snackrooms", is a large mall with different snack or normal bars, and a large amount of vending machines. Snack bars can form a maze layout type, with some ways being blocked by vending machines stacked on each other. The employees are also Facelings instead of being humans. The BackBar is an fancy bar with crimson, wooden floor, concrete walls and red lights. The ...Level 6.1, known to wanderers as "The Snackrooms", is a large network of structures and establishments built to provide food and shelter to wanderers. Contrary to most other …The Absence Of Humans: This level is extremely difficult to enter, and there are an estimated six to seven humans in the level at all times. The Hostile Climate: Level 0.1 is very dangerous, especially during the Lights Out Phenomenon. Any Colonies and Outposts would get destroyed in mere minutes or even less.

Level 9 is the 10th level of the Backrooms, and the first level beyond The Main Nine. Level 9, known as "Darkened Suburbs" or "The Suburbs" is an expansive, winding network of paved asphalt roads and residential homes, resembling a modern suburban neighborhood. Natural sources of light in the level are scarce, as aside from its permanent lack of …

There are three locked doors, with blue lines emitting in all directions. When you drop down, ignore the locked doors for now as we have to press buttons to unlock them. Proceed to head into the level by following the three blue wires emitting from the area with the doors. First and foremost, you have to locate three beeping buttons.

Part 1: Find the red door to cars and count the colors for elevator code. Part 2: Find all 4 keys in rooms and go to door and unlock it. Part 3: Find the door to the elevator cage thingy, and grab everyone (alive) and shove em in the elevator and go to next level) Level 2: Lights Out (A.K.A Smiler Level) Entity (s): Smilers.Level 6 (the seventh level) is a 10 kilometer long hospital hallway where there is bright red lights and alarm sounds blasting through your ears the whole time, there will be a lot of obstacles in your path/way so be really careful. This level is a 10 kilometer long hospital hallway which has a dark gray tiled ceiling, red concrete walls, dark gray floor, red lights, and repeating doors on the ...Level 44, often referred to as the "Iceways", is a seemingly endless series of tight, interconnected tunnels and rooms composed entirely of ice. Although the tunnels vary in length, all have an eerily perfect cylindrical shape with near-identical dimensions. In addition, the walls are extremely smooth, with very few cuts and scratches. A level with this survival difficulty is regarded as mostly safe, with a few threats present. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty. In 1987, Level 22 was declared a small micronation, becoming independent of any other faction within the other levels of The Backrooms. From then on, the micronation within Level 22 continued to grow rapidly. By 1990, most entrances to Level 22 had been closed by its inhabitants, with this group officially isolating itself and giving itself the ...Level 1 - Habitable Zone (Skin-Stealers) Level 1: You will spawn in an empty garage, it is safe. Go to the far right through a red-ish door with a window. The count the car colors and remember the order (cars are read up-down, left-right. Ex: blue and green left, yellow green right, the code is blue green yellow green.)

The Backrooms Wiki - The Backrooms. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly ... Level 23 appears to be an infinite factory, although it appears to be in a state of disrepair and abandonment each of the walls appear to be rusted, occasionally having holes in them. When entering these holes, one will be sent to a small hallway, which resembles a claustrophobic cave, after traveling through these caves, one will end up in ...Level ! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. This level is also one of levels where you're not allowed to stay due to the amounts of entities that may chase you. Level ! consists of a long hallway, approximately ten kilometers in length, with its structure resembling that of a hospital. …Level 6 – “Lights Out” Image: The Backrooms Wiki. Wandering too far into Level 5’s Boiler will land you in Level 6, “Lights Out.” Arguably the scariest level in the Backrooms, Level 6 is a pitch-black labyrinth devoid of light and sound.Watch us try to escape the backrooms.If you enjoyed this video be sure to leave a like and feel free to comment telling me what you think. Subscribe for futu...

Theories. Level 9.1's discovery shortly after the Crimson Forest's disappearance raises a few questions. The most likely hypothesis is that the forest was destroyed by a meteor impact and the crater is all that's left of it. This is further supported by how the level is entered similarly to how the Crimson Fields were previously accessed.Level 6是后室的第7层。 Level 6是一个广阔的,无法确定大小的黑暗空间,由金属墙、砖砌地板和复杂的管道系统组成。整个楼层完全充满了黑暗,任何光源在这里都会失去作用。到目前为止,任何照亮该楼层的计划均失败了。蜡烛不会被点亮,打火机不会冒火花,电灯更是完全停止工作。

Noclipping anywhere in Level 188.8 can rarely teleport you here. Although, you will most likely end up in Level 37. Exits. Hallways sometimes can lead to Level 699, Level 37, Level 30 and Level -33.1. Going through slides that seem they can't lead anywhere can lead one to Level 71 or Level 37.4.Level 600, also known as "Planet 0," is a habitable planet orbiting a black hole. This black hole has been dubbed "Alphax." Alphax has the mass of the Sun but is only roughly 3½ miles in diameter. Because it doesn't orbit a star, the planet, nicknamed Alphax-B, is stuck at nighttime. Upon its initial discovery, Alphax-B had many buildings in ...Level 699.6 takes the form of an endless, dark void; devoid of any gravitational forces and sound. When one enters this level, they will immediately feel the sensation of drowning wash over them. After around 40 seconds of struggling, the sensation will quickly subside, revealing a dark endless abyss. The entire level seems to be made up of a ...Overview. Sublevel 6.1, also known as "The Snackrooms", is a sublevel of Level 6, the 7 th level of the Backrooms. This Level is an unnaturally large mall cafeteria, with many different snack bars, joints, and vending machines. The badge for Sublevel 6.1. Button used to open the entrance to Level 11.An empty room in Level 15. Level 15 is a series of futuristic hallways with occasional pitch-black areas created by the absence of any lighting. Sounds of engines can be heard from afar when traversing through these hallways. These noises are coming from machines that are located in large rooms closed off by reinforced doors made out of metal.Backrooms: how to survive it! this is the return of the series that many OG's will remember... if you want it back, let me know :)Level 5 Footages:https://ww...Level ∞ is an enigmatic plane terminal that appears to extend infinitely. Its windows offer obscured views of the "outside world", and it is strongly advised to avoid looking through them. This level is notorious for its extreme danger during its nighttime phase. During this period, all the windows turn a mysterious shade of purple and ...

Level φ (commonly called "The True Level φ") is an incredibly unknown space within the Backrooms, and usually remains unseen due to the unreliability of its entrance from the ruse which shields it. It consists of a jet-black pathway of an unknown material, consistently turning clockwise and going upwards at an angle of about 5°. ...

The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear ...

We are back with our final Escape the Backrooms Guide for this update! Join up and learn how to escape The End, Level 9223372036854775807, Level 94, Level 6,...The other entities present in Level 48 are the Hounds, the Smilers, the Windows and the Skin-Stealers. Colonies and Outposts [] M.E.G. L-48 [] The outpost of the M.E.G. present in Level 48 is called L―48, which precisely takes its name from the number of the level. It is made up of 44 members, divided into 2 bands, each made up of 22 members ...Backrooms Explained brings you animated stories and tales about the Backrooms and more!Brought to you by a few fans of the Backrooms and SCP.Donate here to support my channel!https://ko-fi.com/goldclassvideosA compilation of backrooms found footage features unusual levels. Please subscribe to see ...Description: Level 46 has the appearance of an Arabian Desert being dry, hot at day and cold at night. Level 46 can be found in three states: Day: When the sun is in the sky, temperatures reach 70 degrees Celsius, being fatal to human life.The only way to counteract this is to take refuge in the ruins that can be found in the place, which seem ...Escape the Backrooms is a 1-4 player co-op horror exploration game. Traverse through eerie backrooms levels while avoiding entities and other danger to try and escape. Free content updates with new levels and game modes keep the community rewarded. ... Each level features different ways to escape with danger along the way. Realistic graphics ...Level 3 is the 4th level of the Backrooms. Level 3, also referred to as "The Electrical Station", is an expansive complex of attenuated brick hallways with electrical machinery scattered throughout. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. One constant that is seemingly ...Level 14 is reminiscent of a derelict military infirmary, with its interior characterized by damp flooring, deteriorated ceilings adorned with decaying wooden fragments, and an assortment of macabre elements. Evidently, the premises exhibit traces of bodily fluids such as blood and vomit, accompanied by facial fragments and skeletal remains ...Level 94 is the 95th Level of The Backrooms.. Description: Level 94 appears to be a large town, a floating castle and grass hills, but everything, has a grainy effect, as if this place was crafted. The main town is safe, with no Entities during the day. This Town has a big water fountain in the center, flowing with Almond Water.This town seems to be in the 1930's, in a stop-motion type feel. The Office (The 7th level of the Backrooms) is a large, empty office with multiple rooms and hallways, similar to The Lobby. When exploring The Office, the wanderer can find some computers, vending machines and file cabinets. You can search the vending machines and files cabinets to find various random crafting materials. In order to exit this level, the player needs to find 8 different ... Levels are what make up the Backrooms; they are spaces that vary in size, appearance, safety, stability, and whatever entities or anomalies are within them. Levels are documented following the clinical tone, thereby making it objective and informative. Several of them represent what is known as "Liminal Spaces," evoking an eerie feeling inside ...

Level 66 is the 67th level of The Backrooms. This level appears to resemble a large, walk-through aquarium with a constantly altering and psychologically straining environment. Description: Level 66 is an allegedly infinite version of a walk-through aquarium, with walls lined with exhibits and twisting tunnels connecting different rooms.Level 169 is the 170th level of the Backrooms. Level 169 is a complex system of different sub-levels (some of which are yet to be confirmed), each vastly varying in difficulty. It is advised to avoid this level at all costs unless you plan on living in Sub-Level 1 for the rest of your life. Entrances to this Level are unstable. One wanderer found themselves in this level after falling ...Level 6.1, known to wanderers as "The Snackrooms", is a large network of structures and establishments built to provide food and shelter to wanderers. Contrary to most other …Level 27 is the 28th level of the Backrooms. Level 27, commonly referred to as "The Woodrooms", is a presumably endless, labyrinthine complex of wooden rooms and hallways, varying minutely in design. Upon entering the level, one may find it difficult to maintain an accurate sense of direction due to the nature of its layout; its winding corridors often …Instagram:https://instagram. great wall chinese paris kyja morant dreads 2021bones stardew valleyis jonathan lawson a real person Level 20 is the 21st level of the Backrooms. Level 20 appears to be a modern, well-ventilated depot that stretches endlessly in all directions. Boxes containing many supplies, along with forklifts, pallet jacks, hand trucks, ladders, stepping stools, service carts, and similar warehouse equipment, are very frequently interspersed throughout the level, though sections devoid of said items do ...Level 6 is the 7th level of the Backrooms. Unsafe Unsecure Undetermined Presence of Entities Level 6 is an expansive complex of indeterminate size, made up of metallic walls and brick floors. The entirety of Level 6 is shrouded in complete darkness, and thus far no sources of light have managed to create any light in the level. Due to the darkness of this level, it is difficult to sufficiently ... kxii news anchor firedused buses for sale under dollar5 000 Level (#): The entity is found only in its main habitat/level. Majority but mainly on level (#): The entity is found in a majority of levels but mainly its main habitat/level. Extinct: The entity has been wiped out. Nearly Extinct: Very few of the entity remain and are mostly found in hidden levels. Rare: The entity is found in less than 5 levels. ibfoods catering Level 702, or Alpha Centauri 6-A, is a habitable planet orbiting a Hypergiant star known as Alpha Centauri 6. Alpha Centauri 6 is about the size of Betelgeuse. This star is about 4000 Kelvin. Super almond water can also be rarely found here. Alpha Centauri 6-A overall is a mix between Earth and Mars, with the red spots being canyons and the ...Instructions. After you spawn, head to the garage with colored cars (look on Images to help section to see how the doors look like). Then note down colors (e.g.: 2 red, 1 green, 1 blue). Then go back to elevator and click "F" while aiming at keypad to be able to input the code. After inputting it get inside and click "F" while aiming at second ...